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*7/31/05*
Last day of the month & I got something
new. :) Because of this thread on Planet Doom I made Doom 3 so
that ALL glass has reflections. Pretty sweet, huh? You
can download the modified pk4
file & take a look at the pictures below. :)
Delta Labs 1, before glass reflection
mod

Delta Labs 1 AFTER Glass Reflection
mod


*7/18/05 Update! I've upload videos showing that
monsters can open these "doors" too (Quicktime
6 & WMV
9). You just need to add the key/val "anytouch 1" to the
tigger. This lets monsters open the door. Enjoy!
*7/18/05
With the help of S@TaNiC at the
Doom3World.com forums (thread here) I made
a "hinged" swinging door that attempts to simulate a door in "Real
Life" (tm). When you push it the door swings open. If
you keep pushing the door keeps opening. When you stop pushing
the door stops opening. Very nice. )
It's not perfect: right you can't open
it at various speeds, just one constant speed. It doesn't
react to weapons fire. Also, you can't shut the door, but that
wasn't my intention (another trigger/script could be setup on the
other side of the door to move a - degrees).
I've put up a Quicktime 6
& a WMV 9 video,
and the map/script file to play with it yourself. To run the map
put the pk4 file in your base folder & type "devmap
theory/test1" in the console.
*7/06/05
I created a small snow falling like
effect for use in levels. It needs a snow texture (right now
it uses a texture from Doom 3) & maybe some swaying (a custom
path could be created for that) but it looks pretty good. You
can download it here. To make the
particle effect take up more "space" just expand it's bounds (I used
256x256x256 for the test map but you can make it as big as you
want. Also increase the particle count for more dense
snow).
Also, I'll start putting tid bits in
monthly archives, listed on the left. I didn't post for
June so I am skipping it.
Enjoy! |